Rendered at 16:03:32 GMT+0000 (Coordinated Universal Time) with Cloudflare Workers.
neronuser 7 hours ago [-]
Might have a lot of potential, but you need some kind of a showcases right at the start, highlighted to show what is possible. I clicked around and first worlds I saw were very basic. Maybe if users saw something incredible right at the start, they'd be motivated to be more creative
zmmmmm 19 hours ago [-]
it looks beautiful
I am sceptical of these things however since they are a well worn path that so far has taken off only to a limited extent. In reality, you get bored very quickly in these environments, and it's impossible to implement impressive visual fidelity in worlds that users build themselves. Horizon Worlds is probably the marquee example of that. Am curious what the differentiating angle is here to previous efforts?
suejunghuh0 11 hours ago [-]
The main difference is that these worlds are from User Generating. Not just limited to us developers. The visual is rather simpler than realistic graphics but I think the freedom users will have could be more important. but we will have to see.
MiroslavPokorny 14 hours ago [-]
Free air, No head spins, nice wind, clean air vs fake ?
I wonder which is better...
suejunghuh0 11 hours ago [-]
Not exactly what you asking but I can say what we have implemented so far is very very limited at this point. Only scratching the possibility.
MiroslavPokorny 6 hours ago [-]
Has anyone invented the feeling and dynamic smell of fresh air at the beach or outside in forest ?
avaer 20 hours ago [-]
You have an off-by-one frame rendering error; your camera is not synced with the player (tested on both MacOS and windows). I also got 10s hitching on load on a beefy windows rig -- might be missing some shader compiles on the loading screen.
You're probably optimizing for XR, but 99% of people will experience your app for the first time on a different platform, so it's worth fixing the desktop render path.
suejunghuh0 11 hours ago [-]
Totally agree. We are onto making Mobile app not just web app at this point. as 70% of users are in mobile.
I am sceptical of these things however since they are a well worn path that so far has taken off only to a limited extent. In reality, you get bored very quickly in these environments, and it's impossible to implement impressive visual fidelity in worlds that users build themselves. Horizon Worlds is probably the marquee example of that. Am curious what the differentiating angle is here to previous efforts?
I wonder which is better...
You're probably optimizing for XR, but 99% of people will experience your app for the first time on a different platform, so it's worth fixing the desktop render path.